import SwiftUI @main struct AmphlifyApp: App { @State private var app = Composition.makeApp() @Environment(\.scenePhase) private var scenePhase var body: some Scene { WindowGroup { RootView() .environment(app) .environment(app.player) .environment(app.router) .task { await app.start() } .task(id: scenePhase) { guard scenePhase == .active else { return } while !Task.isCancelled { await app.resync() try? await Task.sleep(for: .seconds(300)) } } #if DEBUG .task(id: app.revision == 0) { if app.revision > 0 { await DemoScene.requested?.apply(to: app) } } #endif } #if os(macOS) .defaultSize(width: 1280, height: 800) .commands { MacCommands(app: app) } #endif #if os(macOS) Settings { MacSettingsView() .environment(app) } #endif } }