feat(backends,api,ui): process trees with cpu and stderr per session, interrupt, close and kill from the system page

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hh committed 2026-10-13 01:22:41 +02:00
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<script lang="ts">
import { onMount, untrack } from "svelte";
import { base } from "$app/paths";
import type { ApiClient } from "$lib/api/client";
import type { ProcessRow, SessionRow } from "$lib/api/types";
import { Button } from "$lib/components/ui/button";
import { shortId } from "$lib/format";
import { ConversationFeed } from "$lib/panel/conversation.svelte";
import TurnCard from "$lib/panel/turn-card.svelte";
import ProcessTable from "./process-table.svelte";
let {
client,
row,
busy,
note,
onInterrupt,
onClose,
onKill,
}: {
client: ApiClient;
row: SessionRow;
busy: boolean;
note: string;
onInterrupt: (row: SessionRow) => void;
onClose: (row: SessionRow) => void;
onKill: (process: ProcessRow) => void;
} = $props();
const TICK_MS = 1000;
const feed = new ConversationFeed(
() => client,
untrack(() => row.key)
);
let stderr = $state<string[] | null>(null);
let now = $state(Date.now());
const turn = $derived(feed.model.running);
onMount(() => {
feed.start();
const timer = setInterval(() => {
now = Date.now();
}, TICK_MS);
return () => {
feed.stop();
clearInterval(timer);
};
});
$effect(() => {
const { key, idle_seconds: polled } = row;
if (polled >= 0) {
client
.sessionStderr(key)
.then((tail) => {
stderr = tail.lines;
})
.catch(() => undefined);
}
});
</script>
<div class="flex flex-col gap-4 px-3 pt-2 pb-4">
<div class="flex flex-wrap items-center gap-x-4 gap-y-2">
<p class="tabular min-w-0 flex-1 text-muted-foreground text-xs">
session
{shortId(row.session_id)}
{#if row.pid}
· pid {row.pid}
{/if}
{#if row.pending > 0}
· {row.pending}
buffered
{/if}
</p>
<div class="flex flex-wrap items-center gap-2">
{#if note}
<span class="text-muted-foreground text-xs" role="status">{note}</span>
{/if}
{#if !feed.error}
<Button
class="max-sm:h-10"
href="{base}/conversations/{row.key}"
size="sm"
variant="ghost"
>
Open thread
</Button>
{/if}
<Button
class="max-sm:h-10"
disabled={busy || !row.busy}
onclick={() => onInterrupt(row)}
size="sm"
variant="outline"
>
Interrupt turn
</Button>
<Button
class="max-sm:h-10"
disabled={busy}
onclick={() => onClose(row)}
size="sm"
variant="destructive"
>
Close session
</Button>
</div>
</div>
<section class="flex flex-col gap-1">
<h4 class="label-quiet">Now</h4>
{#if turn}
<TurnCard {now} {turn} />
{:else}
<p class="text-muted-foreground text-sm">
{row.busy
? "A turn is running; its events have not reached this page yet."
: "Nothing in flight."}
</p>
{/if}
</section>
<section class="flex flex-col gap-1">
<h4 class="label-quiet">Process tree</h4>
{#if row.processes.length === 0}
<p class="text-muted-foreground text-sm">
The process is not visible to the gateway.
</p>
{:else}
<ProcessTable {onKill} rows={row.processes} />
{/if}
</section>
<section class="flex flex-col gap-1">
<h4 class="label-quiet">stderr</h4>
{#if stderr?.length === 0}
<p class="text-muted-foreground text-sm">
Nothing on stderr since this process started.
</p>
{:else if stderr}
<pre
class="max-h-64 overflow-auto whitespace-pre-wrap break-all rounded-md bg-muted/40 p-2 text-xs"
>{stderr.join(
"\n"
)}</pre>
{/if}
</section>
</div>