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81
BookCraigRichardson/classes/ghostVillage.py
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81
BookCraigRichardson/classes/ghostVillage.py
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from mcpi.minecraft import Minecraft
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mc = Minecraft.create()
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import time
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import random
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kolVo = int(input("Сколько раз появиться поселок? "))
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class Building(object):
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def __init__(self, x, y, z, width, height, depth):
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self.x = x
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self.y = y
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self.z = z
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self.width = width
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self.height = height
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self.depth = depth
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def build(self):
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mc.setBlocks(self.x, self.y, self.z, self.x + self.width, self.y + self.height, self.z + self.depth, 4)
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mc.setBlocks(self.x + 1, self.y + 1, self.z + 1, self.x + self.width - 1, self.y + self.height - 1, self.z + self.depth - 1, 0)
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def buildDoor(self):
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mc.setBlocks(self.x + (self.width / 2), self.y + 1, self.z, self.x + (self.width / 2), self.y + 2, self.z, 0)
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def buildWindows(self):
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mc.setBlock(self.x + (self.width / 4 * 3), self.y + 2, self.z, 0)
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mc.setBlock(self.x + (self.width / 4), self.y + 2, self.z, 0)
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def clear(self):
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mc.setBlocks(self.x, self.y, self.z, self.x + self.width, self.y + self.height, self.z + self.depth, 0)
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pos = mc.player.getTilePos()
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x, y, z = pos.x, pos.y, pos.z
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ghostHouse = Building(x, y, z, 10, 6, 8)
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shop = Building(x + 12, y, z, 8, 12, 10)
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scaryHouse = Building(x + 24, y, z, 5, 30, 5)
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castle = Building(x + 36, y, z, 10, 16, 16)
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def buildAndClear():
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ghostHouse.build()
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ghostHouse.buildDoor()
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ghostHouse.buildWindows()
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shop.build()
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shop.buildDoor()
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shop.buildWindows()
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scaryHouse.build()
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scaryHouse.buildDoor()
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scaryHouse.buildWindows()
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castle.build()
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castle.buildDoor()
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castle.buildWindows()
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time.sleep(15)
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ghostHouse.clear()
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shop.clear()
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scaryHouse.clear()
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castle.clear()
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ghostHouse.x = random.randint(ghostHouse.x - 50, ghostHouse.x + 50)
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ghostHouse.z = random.randint(ghostHouse.z - 50, ghostHouse.z + 50)
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ghostHouse.y = mc.getHeight(ghostHouse.x, ghostHouse.z)
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shop.x = random.randint(shop.x - 50, shop.x + 50)
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shop.z = random.randint(shop.z - 50, shop.z + 50)
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shop.y = mc.getHeight(shop.x, shop.z)
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scaryHouse.x = random.randint(scaryHouse.x - 50, scaryHouse.x + 50)
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scaryHouse.z = random.randint(scaryHouse.z - 50, scaryHouse.z + 50)
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scaryHouse.y = mc.getHeight(scaryHouse.x, scaryHouse.z)
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castle.x = random.randint(castle.x - 50, castle.x + 50)
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castle.z = random.randint(castle.z - 50, castle.z + 50)
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castle.y = mc.getHeight(castle.x, castle.z)
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for i in range(kolVo):
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buildAndClear()
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