from mcpi.minecraft import Minecraft mc = Minecraft.create() import time pos = mc.player.getTilePos() x = pos.x y = pos.y z = pos.z blocks = [20, 20, 20, 20, 20, 20, 20, 20, 20, 20] barBlock = 22 count = 0 while count <= len(blocks): mc.setBlock(x, y, z, blocks[0]) mc.setBlock(x, y + 1, z, blocks[1]) mc.setBlock(x, y + 2, z, blocks[2]) mc.setBlock(x, y + 3, z, blocks[3]) mc.setBlock(x, y + 4, z, blocks[4]) mc.setBlock(x, y + 5, z, blocks[5]) mc.setBlock(x, y + 6, z, blocks[6]) mc.setBlock(x, y + 7, z, blocks[7]) mc.setBlock(x, y + 8, z, blocks[8]) mc.setBlock(x, y + 9, z, blocks[9]) count += 1 del blocks[9] blocks.insert(0, 22) time.sleep(1) mc.setBlock(x, y, z, 0) time.sleep(0.1) mc.setBlock(x, y + 1, z, 0) time.sleep(0.1) mc.setBlock(x, y + 2, z, 0) time.sleep(0.1) mc.setBlock(x, y + 3, z, 0) time.sleep(0.1) mc.setBlock(x, y + 4, z, 0) time.sleep(0.1) mc.setBlock(x, y + 5, z, 0) time.sleep(0.1) mc.setBlock(x, y + 6, z, 0) time.sleep(0.1) mc.setBlock(x, y + 7, z, 0) time.sleep(0.1) mc.setBlock(x, y + 8, z, 0) time.sleep(0.1) mc.setBlock(x, y + 9, z, 0) time.sleep(0.1) mc.setBlock(x, y + 10, z, 0) time.sleep(0.1)