from mcpi.minecraft import Minecraft mc = Minecraft.create() import mcpi.block as block import minecraftstuff as minecraftstuff import time horseBlocks = [ minecraftstuff.ShapeBlock(0,0,0,block.WOOD_PLANKS.id), minecraftstuff.ShapeBlock(-1,0,0,block.WOOD_PLANKS.id), minecraftstuff.ShapeBlock(1,0,0,block.WOOD_PLANKS.id), minecraftstuff.ShapeBlock(-1,-1,0,block.WOOD_PLANKS.id), minecraftstuff.ShapeBlock(1,-1,0,block . WOOD_PLANKS.id), minecraftstuff.ShapeBlock(1,1,0,block.WOOD_PLANKS.id), minecraftstuff.ShapeBlock(2,1,0,block.WOOD_PLANKS.id)] horsePos = mc.player.getTilePos() horsePos.z = horsePos.z + 1 horsePos.y = horsePos.y + 1 horseShape = minecraftstuff.MinecraftShape(mc,horsePos,horseBlocks) for count in range(1,10): horseShape = minecraftstuff.MinecraftShape(mc, horsePos, horseBlocks) time.sleep(1) horseShape.moveBy(1,0,0) horseShape.clear()