Files
pythonmc/secondBook/labirint.py
BarsTiger 68fb5410ee 1
2021-10-15 12:46:53 +03:00

152 lines
5.6 KiB
Python

from mcpi.minecraft import Minecraft as minecraft
from mcpi.vec3 import Vec3
mc = minecraft.create()
import mcpi.block as block
import minecraftstuff
import time
import random
import _thread
deltype = int(input("вы на земле или в воздухе? если на земле-введите 1, если в воздухе - 2 "))
ARENAX = 10
ARENAZ = 20
ARENAY = 3
def createArena(pos):
mc.setBlocks(pos.x - 1 , pos.y, pos.z - 1,pos.x + ARENAX + 1, pos.y - 3, pos.z + ARENAZ + 1, block.GRASS.id)
mc.setBlocks(pos.x - 1, pos.y + 1, pos.z - 1,pos.x + ARENAX + 1, pos.y + ARENAY, pos.z + ARENAZ + 1,block.GLASS.id)
mc.setBlocks(pos.x, pos.y + 1, pos.z,pos.x + ARENAX, pos.y + ARENAY, pos.z + ARENAZ, block.AIR.id)
def delArena2(pos):
mc.setBlocks(pos.x - 1 , pos.y, pos.z - 1,pos.x + ARENAX + 1, pos.y - 3, pos.z + ARENAZ + 1, block.AIR.id)
mc.setBlocks(pos.x - 1, pos.y + 1, pos.z - 1,pos.x + ARENAX + 1, pos.y + ARENAY, pos.z + ARENAZ + 1,block.AIR.id)
mc.setBlocks(pos.x, pos.y + 1, pos.z,pos.x + ARENAX, pos.y + ARENAY, pos.z + ARENAZ, block.AIR.id)
def delArena1(pos):
mc.setBlocks(pos.x - 1, pos.y, pos.z - 1, pos.x + ARENAX + 1, pos.y - 3, pos.z + ARENAZ + 1, block.GRASS.id)
mc.setBlocks(pos.x - 1, pos.y, pos.z - 1,pos.x + ARENAX + 1, pos.y + ARENAY, pos.z + ARENAZ + 1,block.AIR.id)
mc.setBlocks(pos.x, pos.y + 1, pos.z,pos.x + ARENAX, pos.y + ARENAY, pos.z + ARENAZ, block.AIR.id)
def theWall(arenaPos, wallZPos):
wallPos = Vec3(arenaPos.x, arenaPos.y + 1, arenaPos.z + wallZPos)
wallBlocks = []
for x in range(0, ARENAX + 1):
for y in range(1, ARENAY):
wallBlocks.append(minecraftstuff.ShapeBlock(x, y, 0, block.BRICK_BLOCK.id))
wallShape = minecraftstuff.MinecraftShape(mc, wallPos, wallBlocks)
while not gameOver:
wallShape.moveBy(0,1,0)
time.sleep(1)
wallShape.moveBy(0,-1,0)
time.sleep(1)
def theRiver(arenaPos, riverZPos):
RIVERWIDTH = 4
BRIDGEWIDTH = 2
mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,arenaPos.x + ARENAX, arenaPos.y,arenaPos.z + riverZPos + RIVERWIDTH - 1, block.AIR.id)
mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,arenaPos.x + ARENAX, arenaPos.y - 2,arenaPos.z + riverZPos + RIVERWIDTH - 1, block.WATER.id)
bridgePos = Vec3(arenaPos.x, arenaPos.y, arenaPos.z + riverZPos + 1)
bridgeBlocks = []
for x in range(0, BRIDGEWIDTH):
for z in range(0, RIVERWIDTH - 2):
bridgeBlocks.append(minecraftstuff.ShapeBlock(x, 0, z, block.WOOD_PLANKS.id))
bridgeShape = minecraftstuff.MinecraftShape(mc, bridgePos, bridgeBlocks)
steps = ARENAX - BRIDGEWIDTH
while not gameOver:
for left in range(0, steps):
bridgeShape.moveBy(1,0,0)
time.sleep(1)
for right in range(0, steps):
bridgeShape.moveBy(-1,0,0)
time.sleep(1)
def theHoles(arenaPos, holesZPos):
HOLES = 15
HOLESWIDTH = 3
while not gameOver:
holes = []
for count in range(0,HOLES):
x = random.randint(arenaPos.x, arenaPos.x + ARENAX)
z = random.randint(arenaPos.z + holesZPos,arenaPos.z + holesZPos + HOLESWIDTH)
holes.append(Vec3(x, arenaPos.y, z))
for hole in holes:
mc.setBlock(hole.x, hole.y, hole.z, block.WOOL.id, 15)
time.sleep(0.25)
for hole in holes:
mc.setBlocks(hole.x, hole.y, hole.z,
hole.x, hole.y - 2, hole.z, block.AIR.id)
time.sleep(2)
for hole in holes:
mc.setBlocks(hole.x, hole.y, hole.z,hole.x, hole.y - 2, hole.z, block.GRASS.id)
time.sleep(0.25)
def createDiamonds(arenaPos, number):
for diamond in range(0, number):
x = random.randint(arenaPos.x, arenaPos.x + ARENAX)
z = random.randint(arenaPos.z, arenaPos.z + ARENAZ)
mc.setBlock(x, arenaPos.y + 1, z, block.DIAMOND_BLOCK.id)
gameOver = False
arenaPos = mc.player.getTilePos()
createArena(arenaPos)
WALLZ = 10
_thread.start_new_thread(theWall, (arenaPos, WALLZ))
RIVERZ = 4
_thread.start_new_thread(theRiver, (arenaPos, RIVERZ))
HOLESZ = 15
_thread.start_new_thread(theHoles, (arenaPos, HOLESZ))
LEVELS = 3
DIAMONDS = [3,5,9]
TIMEOUTS = [30,25,20]
level = 0
points = 0
while not gameOver:
createDiamonds(arenaPos, DIAMONDS[level])
diamondsLeft = DIAMONDS[level]
mc.player.setPos(arenaPos.x + 1, arenaPos.y + 1, arenaPos.z + 1)
start = time.time()
levelComplete = False
while not gameOver and not levelComplete:
time.sleep(0.1)
hits = mc.events.pollBlockHits()
for hit in hits:
blockHitType = mc.getBlock(hit.pos.x, hit.pos.y, hit.pos.z)
if blockHitType == block.DIAMOND_BLOCK.id:
mc.setBlock(hit.pos.x,hit.pos.y, hit.pos.z, block.AIR.id)
diamondsLeft = diamondsLeft - 1
pos = mc.player.getTilePos()
if pos.y < arenaPos.y:
mc.player.setPos(arenaPos.x + 1, arenaPos.y + 1, arenaPos.z + 1)
if pos.z == arenaPos.z + ARENAZ and diamondsLeft == 0:
levelComplete = True
secondsLeft = TIMEOUTS[level] - (time.time() - start)
if secondsLeft < 0:
gameOver = True
mc.postToChat("Vrema vislo...")
if levelComplete:
points = points + (DIAMONDS[level] * int(secondsLeft))
mc.postToChat("Uroven proyden! Ochki - " + str(points))
level = level + 1
if level == LEVELS:
gameOver = True
mc.postToChat("Super! Ti proshol vse urovni")
mc.postToChat("Igra okonchena. Ochki - " + str(points))
time.sleep(1)
if deltype == 1:
delArena1(arenaPos)
else:
delArena2(arenaPos)